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Old Oct 11, 2005, 04:01 PM // 16:01   #21
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I am intersted to find out the result of favor rate 2 months after the release of Japanese and Chinese GW. It would be interesting indeed...

I am assuming Anet is working hard to bring as many area of the world as possible... creating a much more competetive WaW.

Last edited by Vermilion Okeanos; Oct 11, 2005 at 04:03 PM // 16:03..
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Old Oct 11, 2005, 04:02 PM // 16:02   #22
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Quote:
Originally Posted by aron searle
I dont know if this is anets stance, but it feels like.

As long as America is happy who cares....
Nothing could be further from the truth. We care about all our customers, no matter where they live in the world. We released in America and Europe simultaneously (and into Australia as well), with Korea having an open beta at the same time. We currently offer 6 languages, with more on the way. We're working very hard on expanding our distribution throughout more European countries. And lots more as well, including our European office dedicated to serving Europe.

Let me repeat: We value our players, no matter where they live. And we value your feedback, no matter where you come from
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Old Oct 11, 2005, 04:11 PM // 16:11   #23
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The World at War system is part of the attempt to join PvP and PvE (which was a miserable failure and was to the detriment of both PvP and PvE.)

Something that could be done fairly easily without changing the status quo too much is make UW/FoW accesable all the time. 1k if you have favor, 15k if you don't. You can still easily make back 2125 gold each on a run with competent players.
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Old Oct 11, 2005, 04:40 PM // 16:40   #24
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Thanks for the re-assurance Alex.

My worry is that silence or lack of clarity can be interpreted as neglect at worse indifference. As seen from some of the comment above...
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Old Oct 11, 2005, 06:24 PM // 18:24   #25
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Quote:
Originally Posted by Hanuman li Tosh
i really laugh at the guys analogy that he paid the same 50 bucks as everyone else.

lets assume you are correct and there are 5x (arbtrairy number) as many people playing in the US as EU. The game costs 50 bucks. that means the US servers paid $833k and EU paid $167k out of every million. seems fair to me...
What are you talking about? xD Are you trying to say Anet values continents for the amount of money they made? Thats simply ridiculous. Lets see if you see things the same way if chinese players take it hardcore and gets the favor most of the time (and yes, with 1.5B population, they will surpass the american players no doubt...)

Last edited by momo2oo2; Oct 11, 2005 at 06:24 PM // 18:24.. Reason: Millions to Billions...
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Old Oct 11, 2005, 07:09 PM // 19:09   #26
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Its all fair. When you bought the game, that is the way is was. You had to have favor. They didnt change it after you bought it. The analogies are crazy.
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Old Oct 11, 2005, 07:47 PM // 19:47   #27
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Well, the whole comparision between Korea, US, and Europe is flawed simply by Timezones.

If Korea was consistently taking favor away from the US (or vice versus) during each timezone's peak hours, I'd say there was a balance issue. But that's not the case. The US holds favor far longer simply because we encompass many more timezones than Korea (for example). In addition, Korea is 8 hours different from the west coast, just as we're going to bed, they are starting to get into THEIR peak hours. Similar to European, but on a smaller scale. The European's only major problem is it's too fragmented by language and culture and the # of languages A-Net is supporting isn't helping the problem.

It's just not as cut and dried as most people think. I also think Korea probably holding favor throughout a lot of the gray "no data" periods on those charts, their % are probably much higher. That's just my opinion, I can't prove it of course, as I'm not up that late.

I doubt the Koreans are complaining about how little they hold the HoH, and probably swear at us when we take it just like we swear when it's taken away from the US.

The only real losers in the WaW are the european players, but that's not because the game itself is flawed, it's the fact that the EU is too fragmented and nationalistic to unite enough to make much of a difference.

And no one cares about the Chinese players - after all they are all bots anyway
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Old Oct 11, 2005, 09:36 PM // 21:36   #28
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Quote:
Originally Posted by momo2oo2
What are you talking about? xD Are you trying to say Anet values continents for the amount of money they made? Thats simply ridiculous. Lets see if you see things the same way if chinese players take it hardcore and gets the favor most of the time (and yes, with 1.5B population, they will surpass the american players no doubt...)
no, im trying to say dont base the fairness of waw on monetary value.

now as far as your chineese analogy, i wish. i have enough stock options in intel to retire for the rest of my life if the 1.3 billion people in china who didnt have pc's decided to up and get one to play GW on.

BTW it costs a few mil/year for each of the 3 datacenters. if one becomes inactive anet will shut it down and show you just how much
Quote:
Anet values continents for the amount of money they made
no i dont want it to happen, no i dont think it will happen anytime soon, but unfortunately anet is a business.
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Old Oct 12, 2005, 08:49 AM // 08:49   #29
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Alex ,thank you for the response. But the reason i feel like that is because i have not been to Fow ect for a week now, and this kind of pattern has been occuring for months now. And others in my guild are in the same boat.

Last night i turned on and w00t we had favor, so i started getting guildees and a few pugs together, and by the time we had 7 party members we lost it.

Now 1 more of my guildees is talking about going to the american server.

And to be honest i starting to see no point on staying on the euro one myself.

(Edit. And another thing is i really dont like standing in TOA when we lose favor. All you see on the chat then is f***ing america ect ect ect for about 5 minutes, not nice).

Last edited by aron searle; Oct 12, 2005 at 08:53 AM // 08:53..
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Old Oct 12, 2005, 03:23 PM // 15:23   #30
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what? You are still working on the stats... great!
I lost hope that something will be changed in the near future :/
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Old Oct 12, 2005, 03:32 PM // 15:32   #31
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Official response from Alex Weeks(from another forum)

"Am I allowed to diverge from your selection of answers?

We're monitoring the situation. And, as you say, we're reading your threads. I look forward to them, personally. We're always open to suggestions on how to improve any part of the game, and change is always possible.

You're putting a lot of time and effort into gathering the data and presenting it. You've obviously got a lot of passion on the topic. We value that. Please rest assurred that the design team have read feedback about the WaW issues your present, and will continue to do so."

From this I have assumed that Alex's 1-6 answer is number 6. I.e no changes for the next three months, as opposed to no changes at all(option 1). Seeing as Alex gave no 1-6 answer I leave it to you decide which is the best fitand how to interpret that statement.

Seeing as the strong feelings this topic has raised over the months it seems as tho the 'passionate' pursuit of changes to the WaW system is shared by several hundred people and read and discussed by thousands..

Last edited by Shanaeri Rynale; Oct 12, 2005 at 03:36 PM // 15:36..
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Old Oct 12, 2005, 03:35 PM // 15:35   #32
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well that settles that

American server here i come.
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Old Oct 13, 2005, 01:56 AM // 01:56   #33
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Aron, I migrated around 2 months ago for favor and to tell you the truth, I haven't regretted it for a second.

Not only can you go to UW/FOW whenever you want to but also it's way easier getting a full team for missions like Hells and the titan quests.

I have 2 accounts now (1 on each server) and imo favor is now not the only reason to migrate to the amerikan server. the sheer scarceness of people in the higher end missions make it very hard to actually complete the game even in the weekends now.

the Amerikan server is soo much more populated the first time I saw that postsear Ascalon City has TWENTY-SIX distrikts...it litterally blew me away. I was mapping around all of tyria for a whole day just to get used to the crowdedness of the place.

Aron, once you switch you won't be getting bored any time soon hehe
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Old Oct 13, 2005, 02:59 AM // 02:59   #34
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Quote:
Originally Posted by DreamCatcher
Aron, I migrated around 2 months ago for favor and to tell you the truth, I haven't regretted it for a second.

Not only can you go to UW/FOW whenever you want to but also it's way easier getting a full team for missions like Hells and the titan quests.

I have 2 accounts now (1 on each server) and imo favor is now not the only reason to migrate to the amerikan server. the sheer scarceness of people in the higher end missions make it very hard to actually complete the game even in the weekends now.

the Amerikan server is soo much more populated the first time I saw that postsear Ascalon City has TWENTY-SIX distrikts...it litterally blew me away. I was mapping around all of tyria for a whole day just to get used to the crowdedness of the place.

Aron, once you switch you won't be getting bored any time soon hehe
i actually switched to the europe server for a while. i dont pve so i figured i'd help you guys get favor back since my pug includes a guy from scottland, one from the uk, and one from conneticut who got stuck on europe after too many switches.

the reason i switched back was exactly that, no people. i was helping my wife farm some faction and went to teams arena. there was no one in int districts and europe was even worse. maybe i will switch back after we both UAS but then when im bored i wont be able to 4v.
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Old Oct 13, 2005, 04:37 AM // 04:37   #35
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good work on the stats ...

i dont mind with the actual favor of gods system ...

i do mind with the districs system tho , im playing in american districs cose its a lot easyer to find people to do anything ... IMO if they merged european districts i would be good for the cumunity , some people may think the language is a big probleme , but we know everyone is jumping languages , even if they dont know that language ...
im sure they will make the same for korean territory , when taiwan and japan joins the game ... its ridiculus , 3 territoris is already a big separation , making sub divisions makes it unfair becose america is one single district , for far more acounts , makes everything go faster ... from market to char progression ...

we dont need language division cose we have "guild , teams and wisper to speak owr main language , dont need to separate everyone virtualy , becose of language !!!
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Old Oct 13, 2005, 08:13 AM // 08:13   #36
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Quote:
Originally Posted by Shanaeri Rynale
From this I have assumed that Alex's 1-6 answer is number 6. I.e no changes for the next three months, as opposed to no changes at all(option 1). Seeing as Alex gave no 1-6 answer I leave it to you decide which is the best fitand how to interpret that statement.
I interpret it exactly as you do, Shanaeri. As a consequence of that, I am now motioning for my guild to make the move to the american servers. I can see absolutely no reason whatsoever to stay in the european region (apart from nationalism, which I do not subscribe to).

Hopefully I get the guys moving
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Old Oct 13, 2005, 09:55 AM // 09:55   #37
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Just out of curiosity, how many districts, roughly, are there in Ascalon in the US?
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Old Oct 13, 2005, 10:06 AM // 10:06   #38
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Aye. That kicked the pot.
I'm switching also. I've been loyal to europe for a long time, allways thinking and hoping something would be done about the World at Flaw System. But hell, all we get is the typical copy and paste answer "we've several languages!".
The problem is not the implementation of new GUI Languages (damnit!) it is the World at Flaw System. What is that language answer about? Sure you do care for europe... but in a wrong way. I'm quite sure most players don't give a damn about yet another GUI language... yay it might make some folks happy but what about the majority of europe? I mean.. come on... look at the italian or spanish districts. Can you spell empty without using the word empty? Aye... Italian District. Or likewise... Spanish District.
So aye... there are districts... aye a few folks are happy about all the new language stuff and whatever... however: what about the majority?

There was a case about a name not being allowed, posted by some random person with a lot of whining and bitching. Why i do mention it? Well the thread got a lot of attention from the developers and the answer basically was that things targeted at a larger audience are more important.

Where is the fix of the world at flaw system then? This IS a large audience. This stupid thing is global. If that is not large enough i don't know what exactly IS large enough...

I can't speak for everyone, but i couldn't care less for new languages or another little "bring xyz this package" quest. Hell, if the game would only have the english gui but instead a WORKING World at War system instead of the current World at Flaw... i'd be happy. And i'm sure lots of people would be.

It has been a real long time now and all europe gets is a "wait a bit longer... wait a bit longer... wait... we implemented new languages... yay for new languages". That was not what we were waiting for :/
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Old Oct 13, 2005, 12:38 PM // 12:38   #39
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Quote:
Originally Posted by Mimi Miyagi
The only real losers in the WaW are the european players, but that's not because the game itself is flawed, it's the fact that the EU is too fragmented and nationalistic to unite enough to make much of a difference.
Really? Not because there is an euro player for 10 americans?
And because a lot of good euro pvp'ers moved on american servers?


Imo, the favor thing is completely illogical.
Why sould 8 good PvP'ers gain the access to the 2 hardest PvE zones, for hundreds players that does not even know how the Hall of Heroes look?
These are totally unrelated aspects of the game.

And for this reason I laugh at people in ToA screaming "yeah we ownz". No, YOU own nothing, the guys winning in HoH "own", so they win rare perfect weapons and their guild's name is spread worldwide.
And this should be enough.



The link "8 pvp'ers win HoH"-->"hundreds pvers gain access" doesn't make any sense.
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Old Oct 14, 2005, 11:42 AM // 11:42   #40
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I think the biggest irony in World At Flaw system is:

FoW and UW are supposed to be high-end optional content zones for "real" pve. Victory not guaranteed, some skill required. Not Henchmen Precipe. Or Cheesy River. Yet people who dont live online 24/7 have no chance to schedule a 8 man team (which is hard enough if you dont have a live ...) for the 3-4 hours it would take to play the areas "the way they where intended to". Americans may not be able to relate, since you usually have to favor often enough - but just imagine that right at the moment you got your forum team together to finally solve the puzzle of gwen, some bored members from EW win the hall and keep it for the next 5h. There goes your once a month chance.

So instead of meeting up with friends who can only play 5h a week, you just log on, discover that you have favor, noone is on of course. How could they be, they dont know it in advance. You log your monk, maybe grab a necro (since duo is not as evil as "solo") and enjoy some good old UW farming. Or just switch over to the American Server.

Since when do pvp players care about explorable areas? Since when do people who care stand a chance at winning HoH?

Oh and:a pve player getting access to FoW/UW is like a fat man drinking beer in front of a TV watching world soccer championship feeling proud that "we" won

Last edited by Saerden; Oct 14, 2005 at 11:46 AM // 11:46..
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